REM -- The Misadventure of the Holy Grail
REM -- From the Apple II Eamon Adventure by Evan Hodson
REM -- Translated to Adventure Game Toolkit by Michael Detlefsen 1989

INTRO

            You are wandering in a shadowy, ever-changing landscape where 
            everything seems to be made of fog.  You try to remember who you 
            are, but half-memories are all that come into your mind.  You look 
            down and see a sword in your hand.  Hmmmm.  You could hurt your-
            self with that thing. 

           The fog seems to thin out to your right, so you walk slowly in that 
           direction .......

END_INTRO

VERB
dummy_verb1 buy purchase
dummy_verb2 say
dummy_verb3 give
dummy_verb4 count
dummy_verb5 feed
dummy_verb6 panic
END_VERB



MAX_LIVES 50
MAX_POINTS 342

REM -- ROOM INFORMATION

ROOM_DESCR 76
You are standing in a large grassy field with a signpost that points to the 
only direction that you are able to go... to the north.

END_ROOM_DESC

ROOM  76
In a large grassy field
north 6
END_ROOM


ROOM_DESCR 3
You see a field of peat. There are several peasants in the distance
who apparently are harvesting the peat!  The road leads to the east and a
small chapel lies to the south.

END_ROOM_DESC

ROOM  3
At the Peat Bog
south 68
east 4
END_ROOM

ROOM_DESCR 4
A break in the forest reveals the road branching into a t-intersection.  To 
the north, the road is broad and wide, but the east-west route is smaller and 
not as well-travelled.

END_ROOM_DESC

ROOM  4
At a meeting of roads
north 9
east 5
west 3
END_ROOM

ROOM_DESCR 5
The road you are on runs east and west.  The trees grow right up to the very
edge of the road in this area.

END_ROOM_DESC

ROOM  5
On a road with many trees
east 6
west 4
END_ROOM

ROOM_DESCR 6
You see a clearing surrounded by a grove of trees.  There are several bodies 
in the area in varying states of decay...  The road runs east and west from 
here, as well as north and back to the south.

END_ROOM_DESC

ROOM  6
In a clearing
north 11
south 76
east 7
west 5
END_ROOM

ROOM_DESCR 7
The road in this area runs to the east and west through a lightly-forested 
area that is quite pleasant, actually.

END_ROOM_DESC

ROOM  7
On an east/west road
east 8
west 6
END_ROOM

ROOM_DESCR 8
You see that the road here bends to the north as well as to the west.  You 
are unable to see very far into the trees lining the roadway.

END_ROOM_DESC

ROOM  8
At a n/w bend
north 13
west 7
END_ROOM

ROOM_DESCR 9
You come to another intersection; this one a 't' that leads to the east and 
also north and south.  The area is very well shaded with pines and evergreens.

END_ROOM_DESC

ROOM  9
At the evergreens
north 16
south 4
east 10
END_ROOM

ROOM_DESCR 10
A wooden rail fence lines both sides of the road here, and you can see small 
cottages off aways from the road.  You can go either east or west.

END_ROOM_DESC

ROOM  10
On a fence-lined road
east 11
west 9
END_ROOM

ROOM_DESCR 11
The road widens into a four-way intersection.  To the north you can see a 
castle, to the south a grove of trees, and an east-west route running through 
what appears to be farmland.

END_ROOM_DESC

ROOM  11
At meeting of roads
north 18
south 6
east 12
west 10
END_ROOM

ROOM_DESCR 12
Plowed fields line the road in this area but you see no one in the fields at 
the moment.  Off to the east a castle rises up on a small hill and the road 
also leads off to the west.

END_ROOM_DESC

ROOM  12
Near plowed fields
south 7
east 13
west 11
END_ROOM


ROOM_DESCR 13
East is a castle.  A sign on the gate reads 'Off Limits To Knights.'  There are
many sweet young ladies hanging over the walls screaming, 'Ooooh! Welcome!
Come in!  Come in!'  The road goes west and south.

END_ROOM_DESC

ROOM  13
At the Castle Asthma
south 8
west 12
END_ROOM

ROOM_DESCR 14
You are in a small village.  The stench is horrendous and there is sewage all 
about.  The only structure of interest is a stable to the north.  The road 
goes off to the east.

END_ROOM_DESC

ROOM  14
In a small village
north 19
east 15
END_ROOM

ROOM_DESCR 15
You can see a small village off to the west.  Though you cannot see it very 
well, you can smell it distinctly!  The road is quite wide and well-packed 
and leads east and west.

END_ROOM_DESC

ROOM  15
On a well-travelled road
east 16
west 14
END_ROOM

ROOM_DESCR 16
You are at a four-way intersection of sorts.  The east-west road is spacious 
and open, as is the route south.  But the road north is not much more than a 
path and leads into the dark forest of Velveeta.

END_ROOM_DESC

ROOM  16
4-way stop
north 20
south 9
east 17
west 15
END_ROOM

ROOM_DESCR 17
This stretch of road is quite pleasant.  Birds sing in the trees and the sun 
doth shine.  To the east, a castle can be seen and to the west the road leads 
over a slight incline.

END_ROOM_DESC

ROOM  17
On a pleasant stretch of road
east 18
west 16
END_ROOM

ROOM_DESCR 18
A huge castle looms just off the road to the east.  It is solidly built and 
looks impossible to storm.  The road leads to the west and south and a 
less-used path leads north into dense foliage--the dark forest of Velveeta.

END_ROOM_DESC

ROOM  18
At the Scottish Castle
north 21
south 11
west 17
END_ROOM

ROOM_DESCR 19
You are in the stable.  It is a relief to get in here, because it actually 
smells better than the rest of the village!  You see no animals of any kind.  
The door is in the south wall.

END_ROOM_DESC

ROOM  19
In the stable
south 14
END_ROOM

ROOM_DESCR 20
You are in an area thickly overgrown with trees and bushes.  Visibility is 
only a few feet, and it is very dark.  You can travel only north or south.

END_ROOM_DESC

ROOM  20
In the dark forest of Velveeta
north 22
south 16
END_ROOM

ROOM_DESCR 21
The forest here is extremely dense and it is difficult to see very far.  The 
gloom here gives you an ominous feeling of dread.  You can continue only north
or south.

END_ROOM_DESC

ROOM  21
In the dark forest of Velveeta
north 23
south 18
END_ROOM

ROOM_DESCR 22
The north-south route here is almost a jungle.  It is very dark and very 
ominous and you are gripped with fear.  This mood is heightened when you 
think you see movement in the trees along the road.

END_ROOM_DESC

ROOM  22
In more of the dark forest
north 25
south 20
END_ROOM

ROOM_DESCR 23
Your only choices here are to go to the north or south, as the undergrowth 
(and overgrowth for that matter) prevents all other movement.

END_ROOM_DESC

ROOM  23
In more of the dark forest
north 27
south 21
END_ROOM

ROOM_DESCR 24
You see that the forest thins out here to a great deal.  The road curves to 
the north and leads back into the forest to the east.

END_ROOM_DESC

ROOM  24
At a n/e bend in the road
north 29
east 25
END_ROOM

ROOM_DESCR 25
You are at a four-way intersection that is remarkably free of the dense
growth of the forest.  It appears to be a place of religious significance for 
some strange cult.

END_ROOM_DESC

ROOM  25
Shrine of the Knights of Boo
north 30
south 22
east 26
west 24
END_ROOM

ROOM_DESCR 26
You are unable to go farther.  Even when you hack at the undergrowth with 
your weapons you cannot clear a path.  You must return west.

END_ROOM_DESC

ROOM  26
At a dead end
west 25
END_ROOM

ROOM_DESCR 27
You are still on a north-south road that is lined with thick forest.  It is 
rather pretty here, so that you could almost overlook the two knights 
impaled on a large sword sticking out of an oak tree to your right.

END_ROOM_DESC

ROOM  27
On a path with impaled knights
north 28
south 23
END_ROOM

ROOM_DESCR 28
The forest is still very thick here, but you see a signpost off to the side 
of the road!

END_ROOM_DESC

ROOM  28
On a road with a signpost
north 31
south 27
END_ROOM

ROOM_DESCR 29
You see here that the forest has thinned out to normal proportions.  It is 
quite an idyllic scene.  The road forms a 't' to the north, south and east 
and a small stream babbles lazily.  A castle lies to the north.

END_ROOM_DESC

ROOM  29
In an idyllic scene
north 34
south 24
east 30
END_ROOM

ROOM_DESCR 30
There is much less of the forest here.  The road bends off to the west and 
back to the south.

END_ROOM_DESC

ROOM  30
At a s/w bend
south 25
west 29
END_ROOM

ROOM_DESCR 31
You are in a clearing, but it is a dead end.  You can only return south.  You 
may want to do so, too, because the area is littered with bones, bodies and 
weapons.

END_ROOM_DESC

ROOM  31
At a dead end
south 28
END_ROOM

ROOM_DESCR 32
You are at the top of the tall tower.  The spartan room here has very little 
furniture, but you are most struck by the line of sheets tied to the bed and 
leading out of the window and down the wall.

END_ROOM_DESC

ROOM  32
In the tall tower
east 33
END_ROOM

ROOM_DESCR 33
You are inside Damp Castle.  There are festive decorations all about.
There is a long table in the middle of the room.  The tall tower is to 
the west and the gate is to the east.

END_ROOM_DESC

ROOM  33
Inside Damp Castle
east 34
west 32
END_ROOM

ROOM_DESCR 34
Damp Castle looms out of a bog to the west.  It appears to be built on the
remnants of other castles that have sunk before it.  You can head south or 
east if you do not enter the castle.

END_ROOM_DESC

ROOM  34
At Damp Castle
south 29
east 35
west 33
END_ROOM

ROOM_DESCR 35
As you leave the swamp you notice that it has become much colder.  The trees 
in the area are much fewer in number.  Damp Castle is to the west, or you can
go north or east.

END_ROOM_DESC

ROOM  35
In a colder area
north 37
east 36
west 34
END_ROOM

ROOM_DESCR 36
The wind is now blowing fiercely and it is bitterly cold.  You can go west or 
to the north, otherwise you will perish in the wastes of Foobar.

END_ROOM_DESC

ROOM  36
In the frozen land of Foobar
north 38
west 35
END_ROOM

ROOM_DESCR 37
The path you are on runs north and south and also to the east.  There are 
large snow drifts and ice formations all about you, and it is colder than a 
..... well, let's just say it's cold...

END_ROOM_DESC

ROOM  37
In the frozen land of Foobar
north 41
south 35
east 38
END_ROOM

ROOM_DESCR 38
You are at a crossroad, but every way that you look you see nothing but the 
frozen lands of Foobar.

END_ROOM_DESC

ROOM  38
In the frozen land of Foobar
north 42
south 36
east 39
west 37
END_ROOM

ROOM_DESCR 39
You have come to a steep cliff.  You can only return west.  You see below you 
a village with many flags.  In fact, you see the entire Russian hockey team 
and several burly women's figure skaters.  It is the Olympics!

END_ROOM_DESC

ROOM  39
At the Winter Olympics
west 38
END_ROOM

ROOM_DESCR 40
It is still cold, and the path goes to the north and east.  It is very 
scenic, and off across the valley you see a large caribou, wearing an
amusing hat and what appears to be a large kite.

END_ROOM_DESC

ROOM  40
In the frozen land of Foobar
north 43
east 41
END_ROOM

ROOM_DESCR 41
The path now forms a t-intersection with an east-west route and a dog-leg to 
the south.  There is snow and ice all about you.

END_ROOM_DESC

ROOM  41
In the frozen land of Foobar
south 37
east 42
west 40
END_ROOM

ROOM_DESCR 42
Here the path branches to the north, west and south.  The wind is picking up 
snow and blowing it around, making it very difficult to see.

END_ROOM_DESC

ROOM  42
In the frozen land of Foobar
north 45
south 38
west 41
END_ROOM

ROOM_DESCR 43
You are at the edge of a ravine.  Any noise could cause an avalanche!  You 
can only return to the south.

END_ROOM_DESC

ROOM  43
In the frozen land of Foobar
south 40
END_ROOM

ROOM_DESCR 44
There is only snow in patches here.  The sun is out and there are clumps of 
grass here and there.  The path winds north and east along a ravine.  There 
are several large rock formations nearby.

END_ROOM_DESC

ROOM  44
On a ravine path
north 46
east 45
END_ROOM


ROOM_DESCR 45
The path curves from the south to the west and there is much less snow here.  
You seem to be able to see some trees over to the west.

END_ROOM_DESC

ROOM  45
In the frozen land of Foobar
south 42
west 44
END_ROOM

ROOM_DESCR 46
You are at the entrance to a cave.  You cannot count the bones strewn about 
the area and you see a number of broken weapons and pieces of armor.  You
can go down into the cave or to the south.

END_ROOM_DESC

ROOM 46
At the entrance to a cave
south 44
down 47
END_ROOM

ROOM_DESCR 47
You are in a narrow passage inside of the cave.  It twists off to the east, 
or you can go up out of the cave.

END_ROOM_DESC

ROOM  47
In the cave
east 48
up 46
END_ROOM

ROOM_DESCR 48
The passage opens up and it is easier to move.  The smooth cave walls look as 
though they have been finished with hand tools.  You can go east, north or 
west.

END_ROOM_DESC

ROOM  48
In a finished passage
north 54
east 49
west 47
END_ROOM

ROOM_DESCR 49
This room also has smooth walls and even corners.  The passage bends west to 
north.

END_ROOM_DESC

ROOM  49
In a room with corners
north 55
west 48
END_ROOM

ROOM_DESCR 50
You can go to the north from here, and you can see that there is a room 
there.  The space you are in here is a fairly large passage.  You can also
go to the east .

END_ROOM_DESC

ROOM  50
At a n/e bend
north 56
east 51
END_ROOM

ROOM_DESCR 51
The passage here is rather large and it leads north, west and east.  You spot 
an inscription on the south wall.

END_ROOM_DESC

ROOM  51
At a t-intersection
north 57
east 52
west 50
END_ROOM

ROOM_DESCR 52
You are at a t-intersection.  You can go east to west or to the north.

END_ROOM_DESC

ROOM  52
At another t-intersection
north 58
east 53
west 51
END_ROOM

ROOM_DESCR 53
Here you find the passage leads off to the north as well as to the east 
and on westward.  The chamber here is very large.

END_ROOM_DESC

ROOM  53
In a large chamber
north 59
east 54
west 52
END_ROOM

ROOM_DESCR 54
The passage branches out west, south and east.  A rapid choice would be 
advisable because some of the rocks look like they are about to come loose 
and collapse the passage!

END_ROOM_DESC

ROOM  54
At a t-intersection
south 48
east 55
west 53
END_ROOM

ROOM_DESCR 55
Yet another 3-way choice awaits you: west or north-south.  There are many 
unusual rock formations here, but you're not on a tour and have to push on.

END_ROOM_DESC

ROOM  55
At a n/s-w fork
north 60
south 49
west 54
END_ROOM

ROOM_DESCR 56
This is a dead end.  Your only exit is to the south.  The rock looks like it 
was melted and then cooled in odd forms.  There is an inscription on the 
north wall... could it be???

END_ROOM_DESC

ROOM  56
At a dead end
south 50
END_ROOM

ROOM_DESCR 57
The passage bends south to east here.  The walls here glimmer with possible 
metallic content, but it is probably only fool's gold or the like.

END_ROOM_DESC

ROOM  57
At a s/e bend
south 51
east 58
END_ROOM

ROOM_DESCR 58
Passageways lead off in all directions from here.  Your footsteps echo as you 
walk through this chamber.

END_ROOM_DESC

ROOM  58
At a 4-way intersection
north 62
south 52
east 59
west 57
END_ROOM

ROOM_DESCR 59
The passage here is rather low, but it is quite wide.  You can get through 
easily on all fours.  Directions are west and south.

END_ROOM_DESC

ROOM  59
In a cramped passage
south 53
west 58
END_ROOM

ROOM_DESCR 60
The ceiling in this area is much lower now.  Though you must stoop a bit, you 
can go east or south with no trouble.

END_ROOM_DESC

ROOM  60
At an e/s bend
south 55
east 61
END_ROOM

ROOM_DESCR 61
The passage widens here but it is still a low clearance.  You can see a room 
to the north.  You can also go to the west.

END_ROOM_DESC

ROOM  61
At a low area
north 67
west 60
END_ROOM

ROOM_DESCR 62
You can see light up to the east!  Other than to the south, that is the 
only way you can go.

END_ROOM_DESC

ROOM  62
At the exit to the cave
south 58
up 63
END_ROOM

ROOM_DESCR 63
You are on a grassy path that leads east and west.  Actually, you'd have to 
go down to go west... you cannot see what lies east... your vision is obscured
by a thick smoke or fog.

END_ROOM_DESC

ROOM  63
On a grassy path
east 64
down 62
END_ROOM

ROOM_DESCR 64
You are at the Creek of Doom!  It is a controlled access affair, and the only
way to the other side is a log bridge that is suspended over the Creek.  You
cannot tell the depth of the creek because of a curious fog filling the void.
Ominous cries emanate from the haze... the log bridge leads to the north.

END_ROOM_DESC

ROOM  64
At the Creek of Doom!
north 71
west 63
END_ROOM

ROOM_DESCR 65
You are standing outside of the Castle of Oops!  The gate to the north is
ajar and it appears to be the only entrance.  There is a dock to the south.

END_ROOM_DESC

ROOM  65
At the Castle Oops
north 66
south 74
END_ROOM

ROOM_DESCR 66
You are inside the Castle of Oops.  It looks very old, but even the courtyard
is filled with a quiet majesty.  You are overcome with a feeling of solemnity.
The only exit you see is to the south.

END_ROOM_DESC

ROOM  66
Inside the Castle Oops
south 65
END_ROOM

ROOM_DESCR 67
You are at dead end.  You can only go south.  There is an inscription on 
the east wall.

END_ROOM_DESC

ROOM  67
At a dead end
south 61
END_ROOM


ROOM_DESCR 68
You are in a small chapel.  It smells of mold and mildew, and the furnishings 
are old and in disrepair.  It has not been used, alas, in a long time...  the
only door is to the north.

END_ROOM_DESC

ROOM  68
In a small chapel
north 3
END_ROOM

ROOM 70
Swirling Mist
GAME_WIN
END_ROOM

ROOM_DESCR 70
Oh, well......

END_ROOM_DESCR

ROOM 71
Top of Small Hill
south 64
down 72
END_ROOM

ROOM_DESCR 71
You are at the top of a small hill.  To the south you can see a valley filled
with smoke.  Downwards in the distance, you see a lake.

END_ROOM_DESCR

ROOM 72
Bottom of the Hill
up 71
END_ROOM

ROOM_DESCR 72
You are at the bottom of the hill, and at the shore of a large lake.  In
the center of the lake, you see an ominous castle.

END_ROOM_DESCR

ROOM 73
In the Mystical Boat
east 74
END_ROOM

ROOM_DESCR 73
You are in the Mystical Boat.  It must be a Mystical Boat, because no one
is driving!  There is a rather decrepit dock to the east.

END_ROOM_DESCR

ROOM 74
On the Shabby Dock
west 73
north 65
END_ROOM

ROOM_DESCR 74
This is a very poorly-maintained dock.  It sags a lot, and most of the boards
seem to be pretty rotten.  There is a way to the north, and there is a boat
to the west.

END_ROOM_DESCR


ROOM 75
Room
Mysterious
END_ROOM

ROOM_DESCR 75
You are in a mysterious room.
END_ROOM_DESCR


ROOM 2
Howling wilderness
END_ROOM

ROOM_DESCR 2
Uh, oh, the fog is starting to swirl around and the wind is starting to blow 
pretty hard!  You'd better take steps to remove yourself from here.  Any 
direction looks good at this moment!

END_ROOM_DESCR


REM -- NOUNS FILE

NOUN 200
sword
adequate
There is an adequate sword here.
location 1
weight 15
END_NOUN

NOUN_DESCR 200
You see an entirely adequate sword.  If you actually tried to fight with
it, you might be in real trouble.  But then again.......

END_NOUN_DESCR

NOUN 201
stick
dynamite
The Sacred Dynamite Stick of Philadelphia is here.
location 0
movable
weight 2
readable
noun_synonyms dynamite
END_NOUN

NOUN_DESCR 201
You see, on a velvet pillow under the altar, the Sacred Dynamite Stick of
Philadelphia!  It has writing on the side.

END_NOUN_DESCR

NOUN 202
Grail
Holy
The Holy Grail is here.
location 66
movable
weight 5
points 10000
END_NOUN

NOUN_DESCR 202
It's the Holy Grail!

END_NOUN_DESCR

NOUN 203
pottery
lovely
There is a pot here.
location 0
movable
weight 2
noun_synonyms pot pots
END_NOUN

NOUN_DESCR 203
You see a lovely pot here.

END_NOUN_DESCR

NOUN 204
tapestry
woven
There is a valuable tapestry here.
location 68
movable
weight 10
END_NOUN

NOUN_DESCR 204
You see a very valuable tapestry here.  It depicts the Last Supper.  Across
the top, in ornately woven letters, it says: 'La Lasta Vespermang^o'

END_NOUN_DESCR

NOUN 205
dishes
golden
There are dishes here.
location 33
movable
weight 10
END_NOUN

NOUN_DESCR 205
You see place settings for eight laid out on a table.  They are clearly gifts
for the wedding.  The only remarkable thing about the dishes is that they are
made of gold!

END_NOUN_DESCR

NOUN 206
diamond
huge
There is a huge diamond here.
location 56
movable
weight 1
END_NOUN

NOUN_DESCR 206
You see a fist-sized diamond jutting out of the west wall.  You could probably
just grab it (hint, hint).

END_NOUN_DESCR

NOUN 207
chest
jewel
There is a jewel chest here.
location 31
movable
weight 30
END_NOUN

NOUN_DESCR 207
You see a locked chest that is probably filled to the top with fabulous
jewels.  Ill-gotten gains from unfortunate travelers, no doubt.  At any
rate, it's very heavy for its size.

END_NOUN_DESCR

NOUN 208
coconuts
several
You see coconuts here.
location 0
movable
weight 2
END_NOUN

NOUN_DESCR 208
As you look into the stalls, you see no animals, but rather empty halves of
pineapples.  Some even have little bits and bridles.

END_NOUN_DESCR

NOUN 209
note
scrawled
There is a note here.
location 0
readable
weight 1
END_NOUN

NOUN_DESCR 209
Yes it's a note all right!  It even has writing on it!

END_NOUN_DESCR

NOUN 210
sword
Liverwurst
The sword 'Liverwurst' is here.
location 0
weight 10
END_NOUN

NOUN_DESCR 210
You see Brave Sir Wren's sword 'Liverwurst'.

END_NOUN_DESCR

NOUN 211
sword
Killer
The sword 'Killer' is here.
location 0
weight 10
END_NOUN

NOUN_DESCR 211
You see Sir Launcelot's weapon, the sword 'Killer'.

END_NOUN_DESCR

NOUN 212
bomb
atomic
There is an atomic bomb here.
location 0
END_NOUN

NOUN_DESCR 212
You see an atomic bomb.  It's ticking.

END_NOUN_DESCR

NOUN 213
mace
Chastity-Belt
The mace 'Chastity-Belt' is here.
location 0
weight 10
END_NOUN

NOUN_DESCR 213
You see Sir Galahad's weapon, the mace 'Chastity-Belt'.

END_NOUN_DESCR

NOUN 214
axe
Celsius
The axe 'Celsius' is here.
location 0
weight 5
END_NOUN

NOUN_DESCR 214
You see Sir Bedivere's weapon, the axe 'Celsius'.

END_NOUN_DESCR

NOUN 215
sword
Excaliber
The sword 'Excaliber' is here.
location 0
weight 10
END_NOUN

NOUN_DESCR 215
You see King Arthur's weapon, the mighty 'Excaliber'.  On the blade near the
pommel, it says (in fine print) "Camelot Pat. Pend.".

END_NOUN_DESCR

NOUN 216
turkey
dead
There is a dead turkey here.
location 0
weight 300
END_NOUN

NOUN_DESCR 216
You see the remains of the vicious turkey of San Jose.   Boy, will it ever
make a lot of soup!

END_NOUN_DESCR

NOUN 217
armadillo
dead
There are dead armadillo bits here.
location 0
weight 1
END_NOUN

NOUN_DESCR 217
You see the tattered remains of the little armadillo.

END_NOUN_DESCR

NOUN 218
Howie
dead
Howie's dead body is here.
location 0
weight 145
END_NOUN

NOUN_DESCR 218
You see the body of Howie the Potter here.  He seems to have fallen over
backwards into the cart and crushed all the pots o unidentifiable bits.

END_NOUN_DESCR

NOUN 219
Sherbet
dead
Dead Prince Sherbet is here.
location 0
weight 120
END_NOUN

NOUN_DESCR 219
You see the body of the wimp, Prince Sherbet.  He's just as annoying in
death as he was in life.

END_NOUN_DESCR

NOUN 220
Dad
dead
Dead Dad is here.
location 0
weight 180
END_NOUN

NOUN_DESCR 220
You see the body of Prince Sherbet's dad. He's much calmer now.

END_NOUN_DESCR

NOUN 221
Chester
dead
The finally-silent form of Chester is here.
location 0
weight 120
END_NOUN

NOUN_DESCR 221
You see the dead body of Chester, the community bore.  You suppress an almost
over-powering urge to yawn.

END_NOUN_DESCR

NOUN 222
sign 
rickety
There is a sign here.
location 28
readable
unmovable
END_NOUN

NOUN_DESCR 222
There is a rickety sign here, with words crudely inscribed upon it.

END_NOUN_DESCR

NOUN 223
Knight
dead
The dead 4-Headed Knight is here.
location 0
weight 800
END_NOUN

NOUN_DESCR 223
The body of the 4-Headed Knight lies here.  That thing must weigh 800
pounds!

END_NOUN_DESCR

NOUN 224
Boo
phooey
There is a phoney Boo here.
location 0
END_NOUN

NOUN_DESCR 224
Fake entry.

END_NOUN_DESCR

NOUN 225
bolt
crossbow
There is a crossbow bolt here.
location 0
weight 1
END_NOUN

NOUN_DESCR 225
There is a feathered crossbow bolt here.

END_NOUN_DESCR

NOUN 226
bomber
stealth
There is a stealth bomber here.
location 0
weight 900
END_NOUN

NOUN_DESCR 226
There is a large stealth bomber here, the largest you have ever seen!

END_NOUN_DESCR

NOUN 227
seed
bird
There is a sack of bird seed here.
location 0
weight 5
movable
noun_synonyms food sack
END_NOUN

NOUN_DESCR 227
You see a large sack of bird seed here.  This would keep a herd of
birds happy for weeks!

END_NOUN_DESCR

NOUN 228
pig
dead
There is a dead pig here.
location 0
weight 1200
END_NOUN

NOUN_DESCR 228
You see a bloated, dead pig here.  It looks at though it had been dropped
from quite a height.

END_NOUN_DESCR

NOUN 229
parrot
stunned
There is parrot here.
location 0
weight 10
END_NOUN

NOUN_DESCR 229
There is a stunned parrot here.  If you didn't know better, you'd think
it was dead!

END_NOUN_DESCR
 
NOUN 230 
mirror
polished
There is a small mirror here.
location 242
unmovable
noun_synonyms metal
END_NOUN

NOUN_DESCR 230
There is a small mirror here. It's part of the drawer, and cannot be
removed.  The rest of the drawer is divided into small sections.

END_NOUN_DESCR

NOUN 231
four
foobly
There is a foobly four here.
location 0
END_NOUN

NOUN_DESCR 231
Foobly four

END_NOUN_DESCR

NOUN 232
inscription
cryptic
There is an inscription here.
location 0
END_NOUN

NOUN_DESCR 232
There is an inscription here.

END_NOUN_DESCR

NOUN 233
blancmange
yellow
There is a yellow blancmange here.
location 0
END_NOUN

NOUN_DESC 233
You see a yellow, four-door, blancmange convertible here.

END_NOUN_DESCR

NOUN 234
lupin
yellow
There is a yellow lupin here.
location 0
END_NOUN

NOUN_DESC 234
You see a yellow, two-door, lupin convertible here.

END_NOUN_DESCR

NOUN 235
larch
yellow
There is a yellow larch here.
location 0
END_NOUN

NOUN_DESC 235
You see a yellow, three-door, larch coupe here.

END_NOUN_DESCR

NOUN 236
skaters
russian
There are skaters below.
location 0
noun_synonyms skater
END_NOUN

NOUN_DESC 236
Phoney skaters. (Sing to the tune of Tiny Bubbles)

END_NOUN_DESCR

NOUN 237
letters
shiny
There are letters on the ice.
location 0
END_NOUN

NOUN_DESCR 237
There are some stupid letters here on the ice.

END_NOUN_DESCR


NOUN 238
dostoevski
yellow
There is a yellow automobile here.
location 0
END_NOUN

NOUN_DESC 238
You see a yellow, four-door, dostoevski hatchback here.

END_NOUN_DESCR

NOUN 239
yes
redundant
There is a yes here.
location 0
END_NOUN

NOUN_DESCR 239
There is a large yes here.

END_NOUN_DESCR

NOUN 240
color
dull
There is a dull color here.
location 0
END_NOUN

NOUN_DESCR 240
You see a color here.

END_NOUN_DESCR


NOUN 241
no
redundant
There is a no here.
location 0
END_NOUN

NOUN_DESCR 241
There is a large no here.

END_NOUN_DESCR

NOUN 242
stand
crude
There is a crude stand here.
location 32
closed
closable
unmovable
noun_synonyms drawer
END_NOUN

NOUN_DESCR 242
There is a heavy wooden stand here.  It has a small drawer in the side.

END_NOUN_DESCR

NOUN 243
comb
bone
There is a comb here.
location 242
END_NOUN

NOUN_DESCR 243
You see an ornately carved comb here, apparently made from a caribou antler.
In small, fine print, it says, 'My aunt was once bitten by this caribou.'

END_NOUN_DESCR

NOUN 244
brush
stiff
There is a hairbrush here.
location 242
END_NOUN

NOUN_DESCR 244
You see a very nice hairbrush here.  There is gold inlay along the sides,
and there are initials carved on the back, 'P.S.'.

END_NOUN_DESCR

NOUN 245
toothbrush
well-used
There is a toothbrush here.
location 242
END_NOUN

NOUN_DESCR 245
There is a well-used wooden toothbrush here.  It is a short stick, with
end split many times with a knife to make bristles.

END_NOUN_DESCR

NOUN 246
boat
mystical
There is a mystical boat here.
location 0
weight 80000
END_NOUN

NOUN_DESCR 246
You see a mystical boat here.  It says so right near the prow: "Mystical
Boat".

END_NOUN_DESC

NOUN 247
Knight5
Dead
There is a dead Scottish Knight5 here.
location 0
weight 150
END_NOUN

NOUN_DESCR 247
You see a very dead, very quiet, Scottish Knight here.

END_NOUN_DESCR

NOUN 248
Knight4
Dead
There is a dead Scottish Knight4 here.
location 0
weight 150
END_NOUN

NOUN_DESCR 248
You see a very dead, very quiet, Scottish Knight here.

END_NOUN_DESCR

NOUN 249
Knight3
Dead
There is a dead Scottish Knight3 here.
location 0
weight 150
END_NOUN

NOUN_DESCR 249
You see a very dead, very quiet, Scottish Knight here.

END_NOUN_DESCR

NOUN 250
Knight2
Dead
There is a dead Scottish Knight2 here.
location 0
weight 150
END_NOUN

NOUN_DESCR 250
You see a very dead, very quiet, Scottish Knight here.

END_NOUN_DESCR

NOUN 251
Knight
Dead
There is a dead Head Scottish Knight here.
location 0
weight 150
END_NOUN

NOUN_DESCR 251
You see a very dead, very quiet, Scottish Knight here.  It's the first time
you have seen him with his mouth closed.

END_NOUN_DESCR

NOUN 252
crest
family
There is a family crest here.
location 19
weight 2
readable
noun_synonyms plaque
END_NOUN

NOUN_DESCR 252
You see a plaque with a family crest carved upon it.  It depicts a small
mammal of some sort with weird ears (and apparently wearing armor), sitting on
top of a stone structure that seems to be half-buried in mud.  There are words
at the bottom.

END_NOUN_DESCR

NOUN 253
seven
useless
There is a useless seven here.
location 0
END_NOUN

NOUN_DESCR 253
Don't look behind you.

END_NOUN_DESCR

NOUN 254
self
invisible
There is an invisible self here.
location 0
END_NOUN

NOUN_DESCR 254
You figure it out.

END_NOUN_DESCR

NOUN 255
male
personable
There is a stupid parser here.
location 0
END_NOUN

NOUN_DESCR 255
What fun.
END_NOUN_DESCR

NOUN 256
female
personable
There is a stupid parser here.
location 0
END_NOUN

NOUN_DESCR 256
What fun.
END_NOUN_DESCR



REM -- CREATURES FILE **********************************************

CREATURE 300
Knight
Dark
There is a Dark Knight here.
location 6
weapon 200
time_thresh 10
man
END_CREATURE

CREATURE_DESCR 300
You see a large Dark Knight here.

END_CREATURE_DESCR


CREATURE 301
Wren
Sir
Sir Wren is here.
location 23
man
groupmember
END_CREATURE

CREATURE_DESCR 301
You see a knight with a large purple worm emblazoned on his shield.  It
is Brave Sir Wren!

END_CREATURE_DESCR


CREATURE 302
Galahad
Sir
Sir Galahad is here.
location 0
man
groupmember
END_CREATURE

CREATURE_DESCR 302
You see a brave and handsome knight here.  He looks as if he would be polite
to just about anyone.

END_CREATURE_DESCR


CREATURE 303
Launcelot
Sir
Sir Launcelot is here.
location 0
man
groupmember
END_CREATURE

CREATURE_DESCR 303
You see a brave and strong knight here.  He looks as if he could best just
about anybody in a fair fight.

END_CREATURE_DESCR


CREATURE 304
Bedivere
Sir
The addled Sir Bedivere is here.
location 4
man
groupmember
END_CREATURE

CREATURE_DESCR 304
You see a somewhat confused-looking knight here.  He doesn't look like
someone you should ask directions of.  He's trying to tie a pineapple
to an Indo-Chinese grackle.

END_CREATURE_DESCR

CREATURE 305
Arthur
King
King Arthur is here.
location 4
man
groupmember
END_CREATURE

CREATURE_DESCR 305
You see an armored figure with a dragon on his shield and a crown on his
head.  It is King Arthur, ruler of the Britons and wielder of Excaliber!

END_CREATURE_DESCR

CREATURE 306
troll
old
The old troll from the four-way stop.
location 64
man
END_CREATURE

CREATURE_DESCR 306
There, before you, still cackling, is the old troll from the 4-way stop.

END_CREATURE_DESCR

CREATURE 307
Don
Wizard
Don the Wizard is here.
location 44
man
END_CREATURE

CREATURE_DESCR 307
You see a tall figure wearing robes and an odd helmet with the words 'Dallas
Cowboys' written across the front. He is casting fireballs and causing huge
explosions.   It is the dreaded wizard known as....... Don!

END_CREATURE_DESCR

CREATURE 308
Knight
4-Headed
There is a 4-Headed Knight here.
location 31
man
hostile
END_CREATURE

CREATURE_DESCR 308
Before you stands a huge figure clad in chain mail.  It is the dread 4-Headed
Knight, the fiercest creature for yards around.  You can hear the 4 heads
arguing, but they agree on one thing........  killing you!

END_CREATURE_DESCR

CREATURE 309
Armadillo
Cute
There is a cute little armadillo here.
location 46
hostile
creature_synonyms dillo
END_CREATURE

CREATURE_DESCR 309
You see a small grey armadillo with a quivering pinkish-gray nose.

END_CREATURE_DESCR

CREATURE 310
Beast
Yellow
The Yellow beast is here.
location 53
END_CREATURE

CREATURE_DESCR 310
You see before you the horrible Yellow Beast of Ooops!  It has 42 eyes and
jaws ten feet across!

END_CREATURE_DESCR

CREATURE 311
Howie
Crafty
Howie the Potter is here.
location 14
man
END_CREATURE

CREATURE_DESCR 311
You see a man sitting on a cart loaded with pottery.  It is Howie the
Potter.

END_CREATURE_DESCR


CREATURE 312
Knight
Head
The Head Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 312
You see a nine-foot tall figure in a helmet with huge horns who announces,

'We are the Knights who say 'Boo'!  If you do not appease us with pottery,
you will not leave this wood alive!'

END_CREATURE_DESCR

CREATURE 313
Knight
Second
The Second Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 313
You see a smaller Knight with a horned helmet.

END_CREATURE_DESCR

CREATURE 314
Knight
Third
The Third Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 314
You see a smaller Knight with a horned helmet.

END_CREATURE_DESCR

CREATURE 315
Knight
Fourth
The Fourth Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 315
You see a smaller Knight with a horned helmet.

END_CREATURE_DESCR

CREATURE 316
Knight
Fifth
The Fifth Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 316
You see a smaller Knight with a horned helmet.

END_CREATURE_DESCR

CREATURE 317
Knight
Sixth
The Sixth Knight of Boo is here.
location 25
man
END_CREATURE

CREATURE_DESCR 317
You see a smaller Knight with a horned helmet.

END_CREATURE_DESCR


CREATURE 318
Turkey
Vicious
There is a Vicious Turkey here.
location 0
hostile
END_CREATURE

CREATURE_DESCR 318
It's a turkey scratching in the snow..... but it is a 300-pound turkey!
It is Lester, the vicious turkey of Philadelphia!!

END_CREATURE_DESCR

CREATURE 319
Minstrel
Wren's
Sir Wren's favorite minstrel is here.
location 23
man
groupmember
END_CREATURE

CREATURE_DESCR 319
You see a minstrel here.  He doesn't look like he would stick around if the
going got tough.

END_CREATURE_DESCR

CREATURE 320
Sherbet
Prince
Prince Sherbet is here.
location 32
man
END_CREATURE

CREATURE_DESCR 320
You see a nauseating wimp clothed in a dress-like robe near an open window.
It is Prince Sherbet, and he looks like he is trying to destroy a ukelele.

END_CREATURE_DESCR

CREATURE 321
Dad
Sherbet's
Dad is here.
location 32
man
END_CREATURE

CREATURE_DESCR 321
You see a large man dressed in furs who sounds like Daffy Duck.  It is
Prince Sherbet's dad.

END_CREATURE_DESCR

CREATURE 322
Guard1
First
The Guard1 is here.
location 33
man
hostile
time_thresh 50
END_CREATURE

CREATURE_DESCR 322
You see a yeoman guard here.  He looks like he's itching for a fight!

END_CREATURE_DESCR

CREATURE 323
Guard2
Second
The Guard2 is here.
location 33
man
hostile
time_thresh 50
END_CREATURE

CREATURE_DESCR 323
You see a yeoman guard here. He's waving his sword around!

END_CREATURE_DESCR

CREATURE 324
Guard3
Third
You see Guard3 here.
location 32
man
hostile
time_thresh 50
END_CREATURE

CREATURE_DESCR 324
You see a yeoman guard here.  He's spoiling for a fight!

END_CREATURE_DESCR

CREATURE 325
Guard4
Fourth
You see Guard4 here, hiccuping.
location 32
man
hostile
time_thresh 50
END_CREATURE

CREATURE_DESCR 325
You see a yeoman guard here.  He just hiccups. But in a threatening
manner!

END_CREATURE_DESCR

CREATURE 326
Chester
Boring
Chester is here.
location 3
man
END_CREATURE

CREATURE_DESCR 326
You see a stooped figure here, digging in the peat moss.  You take a look at
what he is planting, blink several times, and take a closer look.  You were
right the first time.  He's planting bees.

END_CREATURE_DESCR

CREATURE 327
Knight1
Head
The Head Scottish Knight is here.
location 66
man
hostile
END_CREATURE

CREATURE_DESCR 327
You see the Head Scottish Knight here.  He is wearing a pointy mustache that
looks as if you could use it as a leather punch.

END_CREATURE_DESCR

CREATURE 328
Knight2
Scottish
The second Scottish Knight is here.
location 66
man
hostile
END_CREATURE

CREATURE_DESCR 328
You see an Scottish Knight here. He is laughing at the remarks the Head
Scottish Knight has made.

END_CREATURE_DESCR

CREATURE 329
Knight3
Scottish
The third Scottish Knight is here.
location 66
man
hostile
END_CREATURE

CREATURE_DESCR 329
You see an Scottish Knight here. He is laughing at the remarks the Head
Scottish Knight has made.

END_CREATURE_DESCR

CREATURE 330
Knight4
Scottish
The fourth Scottish Knight is here.
location 66
man
hostile
END_CREATURE

CREATURE_DESCR 330
You see an Scottish Knight here. He is laughing at the remarks the Head
Scottish Knight has made.

END_CREATURE_DESCR

CREATURE 331
Knight5
Scottish
The fifth Scottish Knight is here.
location 66
man
hostile
END_CREATURE

CREATURE_DESCR 331
You see an Scottish Knight here. He is laughing at the remarks the Head
Scottish Knight has made.

END_CREATURE_DESCR

CREATURE 332
Knight
Dark
There is a Dark Knight here.
location 0
weapon 200
man
END_CREATURE

CREATURE_DESCR 332
You see a large Dark Knight here.  He doesn't seem to be *quite* all here,
though.  He's screaming 'Come on and fight, you sissy!', but is now quite
harmless.

END_CREATURE_DESCR

CREATURE 333
parrot
lively
There is a parrot here.
location 0
END_CREATURE

CREATURE_DESCR 333
You see a colorful, lively parrot here.  It seems to be watching you with
a certain amusement.  It looks hungry, also.

END_CREATURE_DESCR


REM -- questions ************************************************************


QUESTION 1 Be ye Male or Female? (Don't abbreviate!)

ANSWER 1 Male

QUESTION 2 What is your name?

ANSWER 2 Delbert

QUESTION 3 What is your name?

ANSWER 3 Griselda

QUESTION 4 What is the object of your quest?

ANSWER 4 Grail

QUESTION 5 What is your favorite color?

ANSWER 5 Green

QUESTION 6 What is your favorite color?

ANSWER 6 Blue




REM -- read  **********************************************************

TEXT 201

Printed on the side in extremely small letters, it says:

INSTRUCTIONS

1)  Count to seven. Uh, make that four, count to four.
2)  Throw the Sacred Dynamite Stick.
3)  Wait.

END_TEXT


TEXT 209

It says, 'I'm being held prisoner by my father who wishes me to learn to play
the ukelele against my will.  Please, please!  Rescue me!  I'm in the tall
tower at Damp Castle.'

END_TEXT

TEXT 222
It says, 'Camelot- 18 south, 4-Headed Knight and probable death- 1 north.'

END_TEXT

TEXT 252
They say 'Valuable family secret legend divulged if returned to owner.'

END_TEXT

